UV unwrapping or material ID painting - UV Unwrapping would be great, but Material ID painting, where parts are painted different colors by name so that UV Mapping will be smoother and quicker in the next program.LOD creation - A, B, C, and D quality copies of one high poly model.Subdivision - with purpose, optimizing polys for game use.components stringing would be nice, but not required. 90 Degree Follow Me - Tool that will create a wall that follows the track at a 90 degree angle to the surface.orient track to proper geographic exposure to take advantage of real weather.texture all of track, buildings, ground and features.build simple, low poly track features, grand stands, buildings, cones and barrels, houses.texture track with special textures that are the same but have different names, so to assign grip.use proprietary file compression to make game files.builds text files for car suspension, engine, damage.read key XYZ points on the car to use for suspension and damage and aero files.exports car to proprietary file format.make high and low poly versions of car.You devs can consider the possibilities.Įnthusiast wants to race Car X on Track Y. I'll describe in short the process to get the game built. I have some specific things I know we need and some ideas, I'm sure some plugin developers would see more ideas in the mix. Here's the simulator system rFactor 1 and rFactor 2 I feel these tools would be of use to many game builders across many systems and even outside of game building that those in construction and such industries would make use of them. I'm looking for some interest in building some game tools for a simulator system I'm working with.
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